A SPACEPUNK TABLETOP RPG
You are a Head Hunter — a freelancer on the fringes of a dying galaxy. The work is dangerous. The pay is good. The consequences are permanent.
CORE RULEBOOK
Six Chambers is a fast, cinematic tabletop RPG set in a brutal spacepunk frontier — a future where corporations run the colonies, the law is a suggestion, and your reputation is the only currency that matters.
You play as Head Hunters: freelance operators who take on contracts too dangerous for anyone else. You chase criminals, syndicate assets, rogue AIs, and war ghosts across orbital junkyards and distant colonies.
Every session is a contract. Every contract has a cost. Every choice leaves a mark.
Build a pool of D10s from your skills, gear, and grit. Roll against a Target Number. Hits drive success — or fuel your next desperate move with Lucky Shots.
Each session is a self-contained contract — fast to set up, easy to run standalone or chain into a full campaign. No prep mountain, just load up and play.
Fights are fast and brutal. Cover matters. Positioning matters. Every exchange can end badly — and that's what makes every choice feel real.
Nothing resolves cleanly. Success comes with costs. Failure leaves enemies. The galaxy reacts to what you do — and it never forgets.
Mechanics serve the story. The GM sets pressure, escalates danger, and controls factions. Players drive the narrative with every choice they make.
Your name is your weapon. Completing contracts builds rep — opening new doors, attracting new enemies, and making the galaxy take notice.
Want the full picture? Browse our Kickstarter campaign story, or grab the free Quickstart and play tonight.
The full campaign page — world lore, design philosophy, reward tiers, and why we built this game. Everything you need to decide if you're in.
VIEW CAMPAIGN →Download the free Quickstart Rules and run your first contract tonight. Pre-made characters, a starter scenario, and everything you need to play.
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