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KICKSTARTER · COMING SOON

A SPACEPUNK TABLETOP RPG

You are a Head Hunter — a freelancer on the fringes of a dying galaxy. The work is dangerous. The pay is good. The consequences are permanent.

2–5 PLAYERS
3–4H PER SESSION
D10 DICE POOL
0 EASY WINS
SIX CHAMBERS Core Rulebook
SIX CHAMBERS · DICE REAPERS

CORE RULEBOOK

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NO LAW ONLY CONTRACTS REPUTATION IS CURRENCY SIX CHAMBERS EVERY SHOT MATTERS MAKE IT COUNT NO LAW ONLY CONTRACTS REPUTATION IS CURRENCY SIX CHAMBERS EVERY SHOT MATTERS MAKE IT COUNT NO LAW ONLY CONTRACTS REPUTATION IS CURRENCY SIX CHAMBERS EVERY SHOT MATTERS MAKE IT COUNT
01 / WHAT IS SIX CHAMBERS?

A GAME ABOUT
CONSEQUENCES.

Six Chambers is a fast, cinematic tabletop RPG set in a brutal spacepunk frontier — a future where corporations run the colonies, the law is a suggestion, and your reputation is the only currency that matters.

You play as Head Hunters: freelance operators who take on contracts too dangerous for anyone else. You chase criminals, syndicate assets, rogue AIs, and war ghosts across orbital junkyards and distant colonies.

Every session is a contract. Every contract has a cost. Every choice leaves a mark.

01
TAKE CONTRACTS.
Big pay. Bigger risk. The choice is always yours.
02
PUSH YOUR LUCK.
Load the cylinder. Roll the dice. Every shot matters.
03
FACE CONSEQUENCES.
Win or lose, the galaxy remembers. So do your scars.
04
LEAVE A MARK.
Your reputation spreads. Factions react. The world shifts.
02 / THE GAME

BUILT FOR
THE FRONTIER.

DICE POOL SYSTEM

Build a pool of D10s from your skills, gear, and grit. Roll against a Target Number. Hits drive success — or fuel your next desperate move with Lucky Shots.

MODULAR CONTRACTS

Each session is a self-contained contract — fast to set up, easy to run standalone or chain into a full campaign. No prep mountain, just load up and play.

HIGH-LETHALITY COMBAT

Fights are fast and brutal. Cover matters. Positioning matters. Every exchange can end badly — and that's what makes every choice feel real.

LIVING CONSEQUENCES

Nothing resolves cleanly. Success comes with costs. Failure leaves enemies. The galaxy reacts to what you do — and it never forgets.

NARRATIVE DRIVEN

Mechanics serve the story. The GM sets pressure, escalates danger, and controls factions. Players drive the narrative with every choice they make.

REPUTATION SYSTEM

Your name is your weapon. Completing contracts builds rep — opening new doors, attracting new enemies, and making the galaxy take notice.

03 / READ MORE

GO DEEPER.
DIVE IN.

Want the full picture? Browse our Kickstarter campaign story, or grab the free Quickstart and play tonight.

KICKSTARTER STORY

The full campaign page — world lore, design philosophy, reward tiers, and why we built this game. Everything you need to decide if you're in.

VIEW CAMPAIGN →
FREE QUICKSTART

Download the free Quickstart Rules and run your first contract tonight. Pre-made characters, a starter scenario, and everything you need to play.

READ & DOWNLOAD →
04 / FOLLOW THE HUNT

COMING TO
KICKSTARTER.

We're loading the cylinder. Sign up to get notified the moment the campaign launches — and get early access to the free Quickstart Rules.

⊕ FREE QUICKSTART RULES
⊕ EARLY BACKER REWARDS
⊕ CAMPAIGN UPDATES

No spam. Just the shot when it's fired.

✦ YOU'RE ON THE LIST. WE'LL REACH OUT WHEN IT'S TIME.